|
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread 'POLBACK'
:POLBACK_11
wait 0
0AB0: key_pressed 17
else_jump @POLBACK_11
jump @POLBACK_579
:POLBACK_99
0@=0
jump @POLBACK_579
:POLBACK_579
if
wait 0
0@+=2.5
0@>3.5
jf @POLBACK_579
jump @POLBACK_588
:POLBACK_588
023C: load_special_actor 'BLTS' as 1 // models 290-299
038B: load_requested_models
04C4: store_coords_to 1@ 2@ 3@ from_actor $player_ACTOR with_offset 1.0 3.0 0@
1@=actor.Create( gang2,#SPECIAL01,1@, 2@, 3@ )
0619: enable_actor 1@ collision_detection 0
jump @POLBACK_11 我是这样编的,怪物出现的位置只有越按才会越高,不会自己升高
|
|